with Sol Sarratea -- @alsolquema
Livecoding shaders with GLSL (by Sol Sarratea -- @alsolquema)
Day: Saturday 8th July
Hour: from 11:00 to 14:00
Requirements: no previous knowledge is required, but it is preferable to be familiar with some programming language. It is necessary to bring a computer.
Acquire basic notions of GLSL.
Understand the advantages and disadvantages of writing programs that work directly with the GPU.
Approve creative coding as a worldly practice.
Create, show and participate.
Presentation and motivations (~30 min).
Questions (~10 min).
Introduction to GLSL and basic notions (~30 min).
Pause (15 min).
Creative time (~30 min).
Questions and answers (~20 min).
keep it simple, we restrict ourselves to trigonometric functions:
+1 superformula: https://www.instagram.com/p/CdGl3zMOkIG/
Iterative systems of functions (simple fractals)
kirigami https://en.wikipedia.org/wiki/Kirigami from some known texture, bring a picture and we will make virtual kirigami
LSB (least significant bit) to mix colours -- could be a great feature for hydra: https://steganography.solsarratea.world/
Offer code to the shader temple https://templo-shader.glitch.me/
Co-create a shader to add it to hydra
Create an exquisite shader-corpse https://en.wikipedia.org/wiki/Exquisite_corpse